Above all, my main interest is to develop innovative artist-driven techniques to help artists —both novices and professionals— to create CG art. This interest comes directly from my background: I developed around high school a passion for CG art, and it is only during my higher education that I developed an even higher interest in the science behind it. Hence, I know how hard it is to create CG art, and I am dedicated in developing the best user experience for artists. My approach to reach this goal relies on two closely linked components: exploring innovative representations of the underlying data, and developing intuitive user interfaces to manipulate this representation.
Topological Modeling for Vector Graphics
PhD thesis, University of British Columbia, 2017
Vector Graphics Animation with Time-Varying Topology
Vector Graphics Complexes
Differential Blending for Expressive Sketch-Based Posing